<!DOCTYPE html>
<html>
<head>
	<meta charset="utf-8">
	<title>Latido-Con-Bloom</title>
</head>
<body>

<script type="x-shader/x-vertex" id="vertexshader">

	varying vec2 vUv;

	void main() {

		vUv = uv;

		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

	}

</script>

<script type="x-shader/x-fragment" id="fragmentshader">

	uniform sampler2D baseTexture;
	uniform sampler2D bloomTexture;

	varying vec2 vUv;

	void main() {

		gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );

	}

</script>

</script>


	<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r126/three.js" integrity="sha512-aPhrlLlp7Mr8g+MVw6/wMD8PjqqzRNhSM8pHDyyJPmUTJMzKxMmxrjauzQforOaAegN3CIKUTKXJyLwFD57RtA==" crossorigin="anonymous"></script>

	<script src="Js/OrbitControls.js"></script>
	<script src="Js/EffectComposer.js"></script>
	<script src="Js/RenderPass.js"></script>
	<script src="Js/ShaderPass.js"></script>
	<script src="Js/LuminosityHighPassShader.js"></script>
	<script src="Js/CopyShader.js"></script>
	<script src="Js/UnrealBloomPass.js"></script>


	
	<script src="Js/Main.js"></script>

</body>
</html>